Saturday, March 7, 2009

Pre-Reviewed: Killzone 2

Wow. I just have to get this out ASAP. So I have started to play Killzone 2 for the PS3, and...wow. Now if you are thinking that my "wow" is a description about how much I enjoy it...you are sadly mistaken. I have spent about 2 hours total with this game only to really enjoy the nicely rendered, cinematic cutscenes. I have more fun watching it than I actually do playing. There were times where the battlefield became way to hectic with 10 different people shouting different objectives out to you. What the hell?
It seems to have fallen short of the amazing feel of the first one with the most notable of switches being: the control scheme. I really wish they would have stuck to a more accessible control scheme like the first one, but the inclusion of covering behind objects required I switch. Therein is where the problem lies. The cover system is weak and shoddy. I got killed while I was in cover because my character (Sev is his name in the story) wouldn't duck low enough! COME ON! For real? I had no other place to run and it was the only cover for what seemed like a mile and I couldn't even truly cover! For a game based on that cover system and being able to reload your weapon in cover (which poses another problem) you would think that it would work better.
Next to the reloading. I had to change the control scheme in the settings to one that feels more reminiscent of a regular shooter than the one they start you with that feels more like you are playing Rainbow Six: Vegas (of which I didn't like because of the controls). The problem with reloading your weapon is that while I am holding in L1 to aim down my iron sight I run out of bullets, and then I have to reload. NORMALLY in an FPS when you run out of bullets your gun will "click" once and then reload automatically. NOPE! You have to stop aiming down the iron sight and hit the reload button...again...COME ON! It seems like everything people have done to make the FPS genre better in the last 10 years Guerrilla Games just completely blew it all off.
Next however is what I liked about this game. The original Killzone was one of my favorite PS2 games. I remember the hype and I remember it being the first game I ever played online. So much fun. Even the deathmatches I could do with my friends againts the CPU made the game more fun. It set the stage for some bigger titles to come like Black a year or two after. Killzone 2 successfully adds a whole new love of meleeing? an enemy. The ability to beat them til they're dead just amazes me to no end. The guns are a blast to play with just annoying to reload. The graphics are B.E.A.U.T.I.F.U.L. The music and sounds are great except when you are trying to do something and you have a bunch of guys yelling at you to grab rockets or get into the tank and you don't know which one to do. The hit detection system/damage detection is nicely done with blood spots showing up on the part of the screen where you are being attacked from. The run feature feels lifelike and you actually can't shoot so it makes you think twice about running towards enemies. Also the use of the sixaxis to help turn valves and set bomb charges on doors is a fun addition too.
All in all this is just a Preview of my review for this game that is coming soon after I beat it. I have NOT played this fully yet and I hope that it will get better. I will write a more concise review upon finishing this game, but so far the future looks bleak for this game. How GamePro rated this so highly I have no idea. Maybe they are blind, deaf, and dumb. This game, I pray, will get better.

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